error launching demo

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zerolink
Posts: 7
Joined: 17. January 2007, 23:16

error launching demo

Post by zerolink »

here is the log:

Code: Select all

Broken Sword 2.5 Engine - Build: Jul 24 2006 - 14:20:00 - 
VersionID: 26fe39331cddecb8a5634d0f81db04c
---------------------------------------------------------------------------
KERNEL: created.
CPUINFO: WARNING - Could not determine CPU name.
KERNEL: CPU detected (vendor name: "GenuineIntel", CPU name: "unknown").
KERNEL: CPU features: MMX SSE.
KERNEL: Window created.
KERNEL: Service 'lua' created from superclass 'script'.
SCRIPT: Lua initialized.
KERNEL: Script bindings registered.
PACKAGEMANAGER: Script bindings registered.
KERNEL: Service 'kfs' created from superclass 'package'.
PACKAGEMANAGER: Package 'data.b25c' mounted as '/'.
INPUTENGINE: Script bindings registered.
KERNEL: Service 'winapi' created from superclass 'input'.
GRAPHICENGINE: Script bindings registered.
KERNEL: Service 'opengl' created from superclass 'gfx'.
SOUNDENGINE: Script bindings registered.
KERNEL: Service 'fmod' created from superclass 'sfx'.
GEOMETRY: Script bindings registered.
KERNEL: Service 'std' created from superclass 'geometry'.
FMODSOUND: FMOD-Library initialized. Sample rate: 44100 / Channels: 32
OPENGLGFX: ERROR - Could not initialize GLsprites. Reason: DISPLAY_MODE_CHANGE_FAILED
MAIN: ERROR - Exception "EXCEPTION_ACCESS_VIOLATION" occured at 0x004180A7.
MAIN: Memory dump written to "C:\DOCUME~1\Facundo\CONFIG~1\Temp\BSE2B5.tmp".
KERNEL: Active service 'opengl' disconnected from superclass 'gfx'.
KERNEL: Active service 'kfs' disconnected from superclass 'package'.
KERNEL: Active service 'winapi' disconnected from superclass 'input'.
KERNEL: Active service 'fmod' disconnected from superclass 'sfx'.
KERNEL: Active service 'lua' disconnected from superclass 'script'.
KERNEL: Active service 'std' disconnected from superclass 'geometry'.
KERNEL: Window destroyed.
KERNEL: destroyed.
MAIN: ERROR - !! PROGRAM TERMINATED DUE TO EXCEPTION !!
PD.: I have seen the engine demo...It looks great..
I have watching the log, I see that you are developing with lua scripts and opengl,
so... there can be a BS2.5 for linux??

thx...
Daniel Queteschiner
Daniel Queteschiner
Daniel Queteschiner
Posts: 752
Joined: 9. May 2006, 19:18
Played Broken Sword games: 1-5
Location: Linz, Austria
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Post by Daniel Queteschiner »

Hmm... what are your system specs?
DISPLAY_MODE_CHANGE_FAILED
You may try to set your display to 800x600 32bit before you start the game because this is what the program is using...
I have watching the log, I see that you are developing with lua scripts and opengl,
so... there can be a BS2.5 for linux??
Yes, we're trying to keep the code platform-independent so it can be ported to other operating systems rather easily.
zerolink
Posts: 7
Joined: 17. January 2007, 23:16

Post by zerolink »

I can't configure the screen to 32 bit

I put it on 24 bits and still don't work..

is it needed 32 bits color display to run the game?
Daniel Queteschiner
Daniel Queteschiner
Daniel Queteschiner
Posts: 752
Joined: 9. May 2006, 19:18
Played Broken Sword games: 1-5
Location: Linz, Austria
Contact:

Post by Daniel Queteschiner »

Due to the internal settings of the demo 32 bits are needed. This may be configureable in the final game (not too sure about it though).
What monitor do you have? I've never come across a monitor that can only do 24 bit colors. Most screens can either run in 16 bit or 32 bit mode...
zerolink
Posts: 7
Joined: 17. January 2007, 23:16

Post by zerolink »

I've got a COMPAQ MV740, it's about the monitor? because I don't have a video card, I have a chipset (GPU) with support to 64mb
...

edit:
I think it's not the monitor, i think i have to update my video controllers....
Daniel Queteschiner
Daniel Queteschiner
Daniel Queteschiner
Posts: 752
Joined: 9. May 2006, 19:18
Played Broken Sword games: 1-5
Location: Linz, Austria
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Post by Daniel Queteschiner »

No, no, the monitor should be fine. What's your graphics chipset? And yes, try updating the drivers...
zerolink
Posts: 7
Joined: 17. January 2007, 23:16

Post by zerolink »

Intel 82810E GMCH - Graphics Controller

thats the chipset....
Daniel Queteschiner
Daniel Queteschiner
Daniel Queteschiner
Posts: 752
Joined: 9. May 2006, 19:18
Played Broken Sword games: 1-5
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Post by Daniel Queteschiner »

Hmm, if I remember correctly this chip can't do 32 bit color depth at all...


I can just generally recommend to stay away from integrated graphics solution if you want to play any games on your computer...
zerolink
Posts: 7
Joined: 17. January 2007, 23:16

Post by zerolink »

yes..I'm seeing to buy a video card, but my motherboard is little old, it don't have APG slots, so I'm seeing to change my motherboard, or just buy a card for PCI slot...but the problem is the money :P



well...thankyou for answer...

PD.: i have a doubt, why can i run engine demo in 24 bits?, I mean the scene in the bar..
Daniel Queteschiner
Daniel Queteschiner
Daniel Queteschiner
Posts: 752
Joined: 9. May 2006, 19:18
Played Broken Sword games: 1-5
Location: Linz, Austria
Contact:

Post by Daniel Queteschiner »

PD.: i have a doubt, why can i run engine demo in 24 bits?, I mean the scene in the bar..
The engine demo is running in 16 bit mode
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